Sports In The Making
Atomic - eSports & Broadcast Productions
2:30 - How Covid-19 has affected the eSports industr...
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Apr 30 2020 48m
Chapter 1 51 sec
How Covid-19 has affected the eSports industryChapter 2 1 min
Kris Dahl is Principal at Atomic What Atomic does and how it affects eSportsChapter 3 31 sec
What Patrick Barthe’s responsibilities are with AtomicChapter 4 1 min
How Atomic startedChapter 5 1 min
What eSports is, how it’s grown and the importance of it nowChapter 6 1 min
How eSports has affected broadcast networks since the pandemicChapter 7 2 mins
What some of the challenges are in covering eSports eventsChapter 8 3 mins
How Atomic finds clients and how Atomic puts the productions togetherChapter 9 1 min
How technology for eSports affects the productionsChapter 10 1 min
What some of the gaming titles areChapter 11 2 mins
What the viewing numbers tell us on the potential for eSportsChapter 12 1 min
How much gamers can earn in competitionsChapter 13 2 mins
How eSports can affect cultureChapter 14 1 min
What some of the drawbacks eSports can haveChapter 15 2 mins
If eSports could have a future in the OlympicsChapter 16 2 mins
How anti-doping is evident in eSportsChapter 17 1 min
What kinds of innovations Atomic has been a part of and how they work with game developers to cover the events using technologyChapter 18 2 mins
How Atomic makes creative innovations happenChapter 19 3 mins
What the future for youth is with gamingChapter 20 2 mins
What the most successful or notable event Atomic has been a part ofChapter 21 2 mins
What they would like sports fans to know about eSports that they may not knowChapter 22 4 mins
How people can find out more about Atomic